Posts Tagged ‘XP’

Earn it to own it!

So my previous post on What to do When PC’s Go Missing got a little notice from the Id DM, who asked me about “choosing a side” and writing a little dueling perspective on XP distribution. So I’ve agreed to take the Capitalistic side and present the pro’s and con’s of Capitalistic XP compared to Communistic XP. (I’m a child of the cold war so don’t hold it against me) Anyway I hope you guys check out the other perspective and please comment on both.

Like I mentioned in my previous blog When PC’s Go Missing, I have been playing recently in a campaign where XP is given equally to all players no matter what you do or don’t do, or whether you show up or are absent.  It’s been over a year in that campaign and likewise I’ve been trying this in my own campaign as well to see how it worked. For the previous 20+ years I’ve been conditioned to only giving/receiving XP for actually participating in the encounter(s) where XP can be earned. The old rule of “you have to be a threat or a target” to get XP is still very much a part of what I learned through the years. “Sitting on the bench does not experience grant.” I’m sure that is something Yoda would say. You get work experience from going to work! Not from going to school.

So after about a year of exposure to Communist XP (as I’ve come to call it), I’ve come to the conclusion that capitalist XP is the better way to go. My reasons are fairly simple in principle, but are actually linked to simple Id like desires. Yet however selfish they may seem, merely just make sense. First and foremost, if you earn the XP, you should get the XP. If you don’t earn it, you shouldn’t get it. That seems pretty basic to anyone whose ever been to school or had a job. (more…)


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Here’s a topic which is touched on from time to time, but until recently I haven’t put much thought into. However it’s a subject which is always a source of debate and opinion. Teh question is, what do you do when a player doesn’t show up to the game? Now I’m talking about kicking him or her out of the group, but more from an experience standpoint, or magic item standpoint. For example, common logic, and even the game rules say that in order to get XP, you have to play through the encounter. Previous editions have clarified that being in an encounter qualifies as either “being a viable target”, or “participating in the encounter” which usually meant combat. In the 20ish years I’ve been DM’ing I’ve always kept players XP separate according to what they earned. That meant, first and foremost, that the player had to show up. Secondly it meant that the player had to be involved in the encounter where the XP was earned. So if Bob, decided to sleep at an inn, and Joe & Sue decided to go through the sewers and ended up fighting large rats, and Bob missed out on the XP.

Where’s Waldo?


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